# Relating CF to Video Games\[Dface\]

**URL:** https://discuss.criticalfallibilism.com/t/relating-cf-to-video-games-dface/2226
**Category:** Friendly
**Created:** [August 2, 2026, 4:01am UTC](https://discuss.criticalfallibilism.com/t/relating-cf-to-video-games-dface/2226 "2026-08-02T04:01:27Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![Dface](https://discuss.criticalfallibilism.com/user_avatar/discuss.criticalfallibilism.com/dface/32/3926_2.png) [@Dface](https://discuss.criticalfallibilism.com/u/Dface)
#### Post date: [August 7, 2026, 1:50am UTC](https://discuss.criticalfallibilism.com/t/relating-cf-to-video-games-dface/2226/4 "2026-08-07T01:50:44Z")

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The following quote is from the CF article [Judging and Fixing Your Own Errors](https://discuss.criticalfallibilism.com/t/judging-and-fixing-your-own-errors/492) :

> [@Judging and Fixing Your Own Errors](https://discuss.criticalfallibilism.com/t/judging-and-fixing-your-own-errors/492/1):
>
> To judge which errors are important well, you have to set appropriate goals. Say you’re trying to throw a ball to someone. What exactly is the goal? A reasonable goal is throwing it within arm’s reach of your partner. You might also want to throw it somewhere he can catch it if he runs. But you could have a goal of throwing it to an exact spot in the air in front of him. You could aim for millimeter precision or even literally perfect precision. If your goal is too ambitious, you’re always going to have errors because you can never throw a ball to a perfectly exact location even once, let alone learn the skill of throwing that accurately every time.

Second sentence:

> [@Judging and Fixing Your Own Errors](https://discuss.criticalfallibilism.com/t/judging-and-fixing-your-own-errors/492/1):
>
> Say you’re trying to throw a ball to someone.

In Minecraft, I decided to try rotating my camera from one window pane to another at ~90 degrees. I could only do it in one motion and I have to turn around at max analog speed. My sense isn’t super high btw.

> [@Judging and Fixing Your Own Errors](https://discuss.criticalfallibilism.com/t/judging-and-fixing-your-own-errors/492/1):
>
> What exactly is the goal?

Oh, I see even tho you’re trying to throw a ball to someone that isn’t the exact goal. Just rotating my camera in minecraft to the other window pane is not my exact goal. The question is how?

> [@Judging and Fixing Your Own Errors](https://discuss.criticalfallibilism.com/t/judging-and-fixing-your-own-errors/492/1):
>
> A reasonable goal is throwing it within arm’s reach of your partner.

A reasonable goal that’s akin to the goal in the quote above is: Rotate the camera so that the middle of my crosshairs is on the other window pane.

> [@Judging and Fixing Your Own Errors](https://discuss.criticalfallibilism.com/t/judging-and-fixing-your-own-errors/492/1):
>
> You might also want to throw it somewhere he can catch it if he runs.

In my minecraft example, it’s kinda random but turn my camera enough so that when I run(for a split second), the middle of my crosshairs lands on another window pane.

> [@Judging and Fixing Your Own Errors](https://discuss.criticalfallibilism.com/t/judging-and-fixing-your-own-errors/492/1):
>
> But you could have a goal of throwing it to an exact spot in the air in front of him.

I can have the goal landing my crosshairs in an exact spot of the pixel art of the glass.

> [@Judging and Fixing Your Own Errors](https://discuss.criticalfallibilism.com/t/judging-and-fixing-your-own-errors/492/1):
>
> You could aim for millimeter precision or even literally perfect precision.

The millimeter of precision could be akin to within a pixel of the pixel art of the glass. I think perfect precision could be at exactly the corner of the the pixel.

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