I wanna think about many goals cuz I want to decide what food source im going to stick with in Minecraft. I want to have a good food source so I don’t have to worry about it and so I can beat the game.
I think I gotta think of many clear goals. I think clear goals let you know if you’ll succeed or not well. So binary goals.
Here are my big goals for making good food sources:
Make a cow farm.
Make a potato farm
Tame a cat to hunt rabbits.
Make an animal farm
Make plant farm.
Make the fastest good food source
Collect lots of zombie flesh
Use emeralds to trade for food
Find the fastest food source online
Make a food source that takes 30 mins to set up
Take no more than 30 mins to make a food source
Take no more than 2 hours to reap the food source’s benefits
Take no more than a day stockpiling on food source
Im trying to tame a cat to get a food source of rabbits. In this project, I split the goal into sub-goals and I thought about potential plans for the sub-goals.
Goal:
Tame a cat to stock pile on food.
This goal is kind of big so I’m going to split it into separate pieces.
Find food to tame a cat
Tame a cat
Use cat to farm for rabbit meat
Success criteria (& optional failure criteria):
Failure criteria for sub-goal 1:
Not have 5-10 edible fish for cat
Spend more than 30 mins getting fish
Put fish in storage
Cook the fish before taming the cat
Eat the fish
Die and lose the fish
Not get enough fish to tame a cat(chance based to tame i think)
Be stuck in a cave or otherworld for 30 mins
Failure criteria for sub-goal:
Sub-goal 2 is Tame a cat
Not find any cats
Only look at the first village for a cat
Look at the second village first
Not have a pet cat following me
All cats dying before i can tame one
Honestly some of the failure criteria for sub-goal 1 works here.
Sub-goal 3 failure criteria:
This is when i have the pet cat to find food.
Pet cat dies before beginning to stockpile
Cat gets lost
Leave cat at home and not bring it with me
Not having my pet cat follow me
Not have some rabbit meat in my inventory
Big picture goal, why you want to do this, or CF relevance:
Learn about binary goals but also relate CF to Minecraft to have fun.
Plan:
Find food to tame a cat
So for find food to tame a cat I got a few plans. First plan is to use the one fish I got in my inventory to hopefully tame a cat. I don’t remember too well how to tame a cat, but I think all you got to do is have fish and sneak and have it come up to you to feed it.
My other plan is to make a fishing rod to catch some fish. This might get me one fish quickly, but might take longger to get more depending on rng. There’s a range of time I might finish this goal
Third plan is to find and fight polar bears for fish. This plan might take some time like the fishing rod plan. I don’t know the difference in time between the two but I think it might be like the same. I might do this
Tame a cat
For this I got a combined plan that’s has “or” in it. I think it might look differently logically but here it goes:
Search the village nearby for cats, but if I don’t find any then go to the next village where there are for sure cats.
Use cat to farm for rabbit meat
This goal im not too sure if tamed cats hunt for rabbits like wild ones do. I don’t think this is a good food source to stockpile on, but I wanna try it cuz it’s new
Context: (optional – fill out or delete the context section)
I need a few stacks of food like 5, so I dont have to worry about looking for food in the game. Also, cats can sneak up to rabbits and one shot them. There’s a lot of rabbits in the snow biome, especially in an open field
So I did the project and found out that tamed cats don’t kill rabbits. Only wild ones do. My cat isn’t doing anything to any of the wild rabbits. Also, on gemini it said that tamed cats don’t kill rabbits.
I think there is an error here that happened that’s important. What if I had a bigger project like this and then the end result ends up not being what I thought?
Imma write a project about making a potato farm in Minecraft:
Project Summary:
I want to make a project about setting up a potato farm to start stockpiling on food. I want to see what I learn about projects and binary goals.
Goal:
Begin stockpiling food with a potato farm.
To begin stockpiling potatoes I gotta make a farm. So first sub-goal is to make a potato farm. After, that I have to make the potato farm big enough to get a lot of potatoes to save them. I have to cook the potatoes too. I need more coal for that.
Success criteria (& optional failure criteria):
Success criteria for making initial potato farm:
Having rows of planted potatoes with water sources that don’t turn into ice.
How many rows and columns? I think im going to leave that up to how much space I can make rn. For sure the rows are going to be 4 dirt blocks away cuz anymore than that the water source isn’t going to seep through all the blocks to water them.
Success will look like me having all my potatoes in my inventory planted.
Success will also look like maybe having a fence so no mobs ruin a patch of growing potato
Failure Criteria:
Plant only half of the potatoes(~15 total) in my inventory
Make the grid for farming too small.
How much is that? <30 total blocks for growing potatoes
Die and lose my potatoes
Make a wheat farm instead
Why is this failure? Too much time and might have to find another space for new farm
Takes more than 30 mins to set up
Success criteria for sub-goal 2:
I’m going to have my farm space at least double.
I’m going to have all my potatoes growing in the space
No water from any source in the farm will be frozen
I’ll have at least 60 spaces for potatoes to grow. (Now I see that every block will yield one potato to cook. Since I want about 5 stacks and it takes potatoes to fully grow 10-30 mins, if I have 64 spaces then it’ll take at most 2hrs and 30 mins to grow.)
Have an extra stack of coal
Success criteria for sub-goal 3:
I’ll have all 64+ spaces with potatoes planted.
I’ll have surplus potatoes baking in the furnace
Failure criteria:
Not having any surplus potatoes baking in the surface
Spending more than 3 hours on this part of the project
Logging off or being occupied with something else
Dying and losing all my surplus raw potatoes and spending more than 3 hours at that point
Having more than a quarter of my farm space not planted with potatoes
Big picture goal, why you want to do this, or CF relevance:
Practice projects in video games.
Plan:
So plan for the first sub-goal of making a farm:
I gotta make space for a farm so I might have to cut down some trees. I need to make a certain grid of dirt and water for planting potatoes and providing a water source for them. This is going to be an initial potato farm, so I can plant the potatoes I got rn and the potatoes imma get after growing them. I’m gonna expand the farm, partway through the project.
Also, since Im in the snow biome, I have to cover the top of the water source so it doesn’t turn to ice.
I was thinking about needing dirt and other resources for the farm. So I was thinking about using some project considerations from the following article:
The following bullet point is under the section Project Planning Considerations:
I think I’m going to get at least half a stack of dirt. Since dirt is so fast to get with a shovel, I don’t mind getting even more.
I’m going to need slabs just to cover up the water from turning into ice. I have a lot of cobblestone already so I’ll just make a stack of slabs.
I need at least two water buckets so I can make an infinite water source, and so I can use that to extend the spring of water.
I’m gonna need all the potatoes in my inventory. I think I had at least 10. I don’t remember how much… Ok, since I didn’t want the end result to get messed up, I thought about checking how many raw potatoes I got and I have 14.
I’m gonna need an axe so I can chop down any trees in the way. I’m also gonna need a shovel and a hoe.
Plan for sub-goal 2: That sub-goal is going to be extending the farm after planting the potatoes.
I’m going to place all the dirt I have left and either extend the grid down the one water source line or create separate water sources for more rows. I have to make space beforehand tho. There’s trees in the way so Im going to cut them.
I’ll mine for a stack of coal while waiting for the potatoes to grow
I think this plan is almost the same as plan 1 so Im gonna leave it at that. I think I want to have 64 to 128 spaces to grow potatoes depending on how many I want to do. The more spaces the faster I’ll get my stockpile.
Plan for sub-goal 3:
For sub-goal 3 I have to stockpile on food so that means I have to have coal to bake the potatoes. I’ll just start baking extra potatoes in the furnace.
Context: (optional – fill out or delete the context section)
I got 14 potatoes to start a farm. I got a lot of resources to do it already. Also, I have bones for bone meal so that might speed up steps in the project
There’s this second bullet point of the project that I wasn’t sure of:
I think that and some other examples in the project were parts where I wasnt as precise with my goal. In the quote above, I didnt specify how many rows and columns my farm was going to be. If i made an error there then I think my goal wasn’t going to tell me a lot about that error. Like, I remember that if you have a clear goal then you’ll know if something is an error or not. I think thats the right issue to talk about. That or it’s related to overly ambitious goals… idk.
Imma try to find more examples where my goal doesnt tell me whats an error or not:
In this part of the success criteria, I say that I need at least 60 spaces for planting potatoes. Otherwise it’s failure:
I think success and failure criteria is part of goals. The criteria doesnt tell me very well that if 64 or 128 spaces for potatoes is an error. I dont know if I want to wait that 2hrs and 30 mins or not so I don’t say if I want a specific amount of spaces.
So I wanna write a project about finding a fortress in the nether. I want to find out some of the best ways to find one first tho.
I was watching the following youtube short to find a fortress in the nether easily:
It pretty much said to go north-east to find fortresses. There are grids which certain structures (e.g. fortresses or bastions) mostly spawn in. If you go a certain direction you’ll end up in a grid where fortresses spawn instead of bastions. Rn I saw a lot of bastions so maybe im on the bastion grid.
I still don’t really understand the idea of grids here. Also, another unknown I have is if the short’s concept really works in Java only(Im in Bedrock). Plus, I don’t know where north/south/west/east is. I geminied it and I saw that north/south goes along the z axis and east/west goes along the x axis.
The creator said that speedrunners use a pie chart to understand where they’re at and where they should go for a fortress. The short’s creator said it’s complicated to understand tho.
I think researching this stuff is part of the project so maybe I should write a project with a goal that’ll guide me.