Relating CF to Video Games[Dface]

I wanna think about many goals cuz I want to decide what food source im going to stick with in Minecraft. I want to have a good food source so I don’t have to worry about it and so I can beat the game.

I think I gotta think of many clear goals. I think clear goals let you know if you’ll succeed or not well. So binary goals.

Here are my big goals for making good food sources:

  • Make a cow farm.
  • Make a potato farm
  • Tame a cat to hunt rabbits.
  • Make an animal farm
  • Make plant farm.
  • Make the fastest good food source
  • Collect lots of zombie flesh
  • Use emeralds to trade for food
  • Find the fastest food source online
  • Make a food source that takes 30 mins to set up
  • Take no more than 30 mins to make a food source
  • Take no more than 2 hours to reap the food source’s benefits
  • Take no more than a day stockpiling on food source
  • Make a new food source I haven’t tried before

Some of these goals are clear goals I think.

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Here’s a mini-project for taming a cat for food:

Project Summary:

Im trying to tame a cat to get a food source of rabbits. In this project, I split the goal into sub-goals and I thought about potential plans for the sub-goals.

Goal:

Tame a cat to stock pile on food.

This goal is kind of big so I’m going to split it into separate pieces.

  1. Find food to tame a cat
  2. Tame a cat
  3. Use cat to farm for rabbit meat

Success criteria (& optional failure criteria):

Failure criteria for sub-goal 1:

  • Not have 5-10 edible fish for cat
  • Spend more than 30 mins getting fish
  • Put fish in storage
  • Cook the fish before taming the cat
  • Eat the fish
  • Die and lose the fish
  • Not get enough fish to tame a cat(chance based to tame i think)
  • Be stuck in a cave or otherworld for 30 mins

Failure criteria for sub-goal:

Sub-goal 2 is Tame a cat

  • Not find any cats
  • Only look at the first village for a cat
  • Look at the second village first
  • Not have a pet cat following me
  • All cats dying before i can tame one
  • Honestly some of the failure criteria for sub-goal 1 works here.

Sub-goal 3 failure criteria:

This is when i have the pet cat to find food.

  • Pet cat dies before beginning to stockpile
  • Cat gets lost
  • Leave cat at home and not bring it with me
  • Not having my pet cat follow me
  • Not have some rabbit meat in my inventory

Big picture goal, why you want to do this, or CF relevance:

Learn about binary goals but also relate CF to Minecraft to have fun.

Plan:

  1. Find food to tame a cat

So for find food to tame a cat I got a few plans. First plan is to use the one fish I got in my inventory to hopefully tame a cat. I don’t remember too well how to tame a cat, but I think all you got to do is have fish and sneak and have it come up to you to feed it.

My other plan is to make a fishing rod to catch some fish. This might get me one fish quickly, but might take longger to get more depending on rng. There’s a range of time I might finish this goal

Third plan is to find and fight polar bears for fish. This plan might take some time like the fishing rod plan. I don’t know the difference in time between the two but I think it might be like the same. I might do this

  1. Tame a cat

For this I got a combined plan that’s has “or” in it. I think it might look differently logically but here it goes:

Search the village nearby for cats, but if I don’t find any then go to the next village where there are for sure cats.

  1. Use cat to farm for rabbit meat

This goal im not too sure if tamed cats hunt for rabbits like wild ones do. I don’t think this is a good food source to stockpile on, but I wanna try it cuz it’s new

Context: (optional – fill out or delete the context section)

I need a few stacks of food like 5, so I dont have to worry about looking for food in the game. Also, cats can sneak up to rabbits and one shot them. There’s a lot of rabbits in the snow biome, especially in an open field

So I did the project and found out that tamed cats don’t kill rabbits. Only wild ones do. My cat isn’t doing anything to any of the wild rabbits. Also, on gemini it said that tamed cats don’t kill rabbits.

I think there is an error here that happened that’s important. What if I had a bigger project like this and then the end result ends up not being what I thought?

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Imma write a project about making a potato farm in Minecraft:

Project Summary:

I want to make a project about setting up a potato farm to start stockpiling on food. I want to see what I learn about projects and binary goals.

Goal:

Begin stockpiling food with a potato farm.

To begin stockpiling potatoes I gotta make a farm. So first sub-goal is to make a potato farm. After, that I have to make the potato farm big enough to get a lot of potatoes to save them. I have to cook the potatoes too. I need more coal for that.

Success criteria (& optional failure criteria):

Success criteria for making initial potato farm:

  • Having rows of planted potatoes with water sources that don’t turn into ice.
    • How many rows and columns? I think im going to leave that up to how much space I can make rn. For sure the rows are going to be 4 dirt blocks away cuz anymore than that the water source isn’t going to seep through all the blocks to water them.
    • Success will look like me having all my potatoes in my inventory planted.
    • Success will also look like maybe having a fence so no mobs ruin a patch of growing potato

Failure Criteria:

  • Plant only half of the potatoes(~15 total) in my inventory
  • Make the grid for farming too small.
    • How much is that? <30 total blocks for growing potatoes
  • Die and lose my potatoes
  • Make a wheat farm instead
    • Why is this failure? Too much time and might have to find another space for new farm
  • Takes more than 30 mins to set up

Success criteria for sub-goal 2:

  • I’m going to have my farm space at least double.
  • I’m going to have all my potatoes growing in the space
  • No water from any source in the farm will be frozen
  • I’ll have at least 60 spaces for potatoes to grow. (Now I see that every block will yield one potato to cook. Since I want about 5 stacks and it takes potatoes to fully grow 10-30 mins, if I have 64 spaces then it’ll take at most 2hrs and 30 mins to grow.)
  • Have an extra stack of coal

Success criteria for sub-goal 3:

  • I’ll have all 64+ spaces with potatoes planted.
  • I’ll have surplus potatoes baking in the furnace

Failure criteria:

  • Not having any surplus potatoes baking in the surface
  • Spending more than 3 hours on this part of the project
  • Logging off or being occupied with something else
  • Dying and losing all my surplus raw potatoes and spending more than 3 hours at that point
  • Having more than a quarter of my farm space not planted with potatoes

Big picture goal, why you want to do this, or CF relevance:

Practice projects in video games.

Plan:

So plan for the first sub-goal of making a farm:

I gotta make space for a farm so I might have to cut down some trees. I need to make a certain grid of dirt and water for planting potatoes and providing a water source for them. This is going to be an initial potato farm, so I can plant the potatoes I got rn and the potatoes imma get after growing them. I’m gonna expand the farm, partway through the project.

Also, since Im in the snow biome, I have to cover the top of the water source so it doesn’t turn to ice.

I was thinking about needing dirt and other resources for the farm. So I was thinking about using some project considerations from the following article:

The following bullet point is under the section Project Planning Considerations:

I think I’m going to get at least half a stack of dirt. Since dirt is so fast to get with a shovel, I don’t mind getting even more.

I’m going to need slabs just to cover up the water from turning into ice. I have a lot of cobblestone already so I’ll just make a stack of slabs.

I need at least two water buckets so I can make an infinite water source, and so I can use that to extend the spring of water.

I’m gonna need all the potatoes in my inventory. I think I had at least 10. I don’t remember how much… Ok, since I didn’t want the end result to get messed up, I thought about checking how many raw potatoes I got and I have 14.

I’m gonna need an axe so I can chop down any trees in the way. I’m also gonna need a shovel and a hoe.

Plan for sub-goal 2: That sub-goal is going to be extending the farm after planting the potatoes.

I’m going to place all the dirt I have left and either extend the grid down the one water source line or create separate water sources for more rows. I have to make space beforehand tho. There’s trees in the way so Im going to cut them.

I’ll mine for a stack of coal while waiting for the potatoes to grow

I think this plan is almost the same as plan 1 so Im gonna leave it at that. I think I want to have 64 to 128 spaces to grow potatoes depending on how many I want to do. The more spaces the faster I’ll get my stockpile.

Plan for sub-goal 3:

For sub-goal 3 I have to stockpile on food so that means I have to have coal to bake the potatoes. I’ll just start baking extra potatoes in the furnace.

Context: (optional – fill out or delete the context section)

I got 14 potatoes to start a farm. I got a lot of resources to do it already. Also, I have bones for bone meal so that might speed up steps in the project

There’s this second bullet point of the project that I wasn’t sure of:

I think that and some other examples in the project were parts where I wasnt as precise with my goal. In the quote above, I didnt specify how many rows and columns my farm was going to be. If i made an error there then I think my goal wasn’t going to tell me a lot about that error. Like, I remember that if you have a clear goal then you’ll know if something is an error or not. I think thats the right issue to talk about. That or it’s related to overly ambitious goals… idk.

Imma try to find more examples where my goal doesnt tell me whats an error or not:

In this part of the success criteria, I say that I need at least 60 spaces for planting potatoes. Otherwise it’s failure:

I think success and failure criteria is part of goals. The criteria doesnt tell me very well that if 64 or 128 spaces for potatoes is an error. I dont know if I want to wait that 2hrs and 30 mins or not so I don’t say if I want a specific amount of spaces.

So I wanna write a project about finding a fortress in the nether. I want to find out some of the best ways to find one first tho.

I was watching the following youtube short to find a fortress in the nether easily:

It pretty much said to go north-east to find fortresses. There are grids which certain structures (e.g. fortresses or bastions) mostly spawn in. If you go a certain direction you’ll end up in a grid where fortresses spawn instead of bastions. Rn I saw a lot of bastions so maybe im on the bastion grid.

I still don’t really understand the idea of grids here. Also, another unknown I have is if the short’s concept really works in Java only(Im in Bedrock). Plus, I don’t know where north/south/west/east is. I geminied it and I saw that north/south goes along the z axis and east/west goes along the x axis.

The creator said that speedrunners use a pie chart to understand where they’re at and where they should go for a fortress. The short’s creator said it’s complicated to understand tho.

I think researching this stuff is part of the project so maybe I should write a project with a goal that’ll guide me.

I made a mini-project draft about 5 days ago. It’s about learning to beat a final dlc boss in Bloodborne during a challenge run. I meant to post it but didn’t get to it. I like it cuz I feel like I actually made some progress to beat the boss:

Mini-project 1 draft

Im going to draft a project about beating a boss in Bloodborne.

Mini-Project 1:

Project Summary:

The project is mostly about beating the first phase of the boss. There’s some exploration about what failure criteria looks like and what my goal really is based off that. There’s also errors I wrote about when doing the plan. I wanted to at least talk about them to maybe postmortem.

Goal:

The goal is to beat Orphan of Kos using only the boom hammer. Sidearms and riposting is allowed. No chalice dungeons allowed to upgrade weapons.

This goal can be separated into two sub-goals. The first sub-goal is finishing the boss’s first phase. Sub-goal two is finishing the boss’s second phase.

The boss’s first phase can be easy until I miss a lot of my parries that I end up taking enough damage to die. Maybe, some sub-sub-goals could be surviving certain attacks and doing damage. I might write about this to this as I play.

Success criteria (& optional failure criteria):

Failure criteria for sub-goal 1:

Failure looks like dying. I think dying is probably going to be normal until I learn to kill the boss tho. It’s just that dying too many times is going to be an error. It’s going to waste time and game resources. I have about 160 health vials for health and about 70 bullets. I don’t want to waste all that and farm for some more. I would be ok with that but it would be nice if I didn’t need to. I could back up my save file so that after attempting a bunch, I can reload my back up save. That way I don’t have to worry about my resources.

So to rephrase my last failure criteria: Dying so much that I lose my time and resources is an error. It would be nice to beat the boss and it would be ok too if I was able to get past his first phase consistently. Honestly I think the goal is to learn to beat his first phase. I think if I had the goal to beat him now then I would be screwed. I could try to fight Orphan of Kos with my hammer but its primary hit damage kind of sucks. Its heavy damage and riposte is so much better.

I think failure would look like not understanding how much health the boss has. I won’t know how many hits I have to do. I would have to focus on getting so good that I do enough damage. Idk this failure criteria seems kind of random.

I think failure would look like getting killed by an attack more than twice. That’s cuz I’m not learning about the attack that my errors keep causing failures at my goals.

Failure looks like getting enough damage from Orphan that I die. I could take health vials and use my bullets a bunch but if I don’t keep my health up then I could be exposed to a lot of damage.

Big picture goal, why you want to do this, or CF relevance:

I want to learn about failure criteria and about errors.

Plan:

The plan for the first phase is to give myself blood bullets. That takes away some hp. I’m going to take a vial to give myself full health so I don’t die. My approach is to parry some attacks and dodge others. One attack that I dodge lets me do a bunch of damage from behind. I want to do enough damage until the boss drops to the second phase. I don’t think this is a well enough plan cuz there are times the boss ends up killing me. It happens so often that it’s about 70-80 percent of the time that I barely get to the second phase.

What are some errors I found while doing the plan?

I saw about 5 things that looked like errors for sub-goal 1. I haven’t written failure crtieria yet as I skipped and wrote this part first. I’ll write the things that looked like errors first and then ill come back to them after writing failure criteria.

Things that looked like errors:

  • Error I was heavy attacking at the wrong time/place after boss does his big leap attack. Because I didn’t stagger him for a riposte, it left me open to his next attack.
  • Something else that looked like an error was dodging to his left side after he does that one attack that slides himself really fast to you to punish your backwards movement. His scythe hit me after the dodge.
  • A potential error that was going to happen was when orphan of Kos was about to swing at me from his right to left. It’s an attack that’s hard to describe for me. I feel like the timing is short to parry that I could’ve gotten hit at other times.
  • Another error happens in another attack that’s hard to describe where he swings from his left to right. It’s a large sweeping attack. I parried too late that his attack hit me. Also, I noticed that my shot that parries didn’t even connect to him. The bullet went past him. Would the parry have been successful if the shot hit at that time? Idk
  • Another thing that seemed like an error was that after I riposted his back, he did a sweeping like attack that hit me at a range. I thought I had enough distance from him.
  • Another thing that I think for sure is an error is that something that led to my death. I already had lower health than normal (~75%), and when I tried parrying, it missed the timing window and when I dodged to avoid danger I went straight into his long range attack. It hit me and I died.

What are some errors I ran into the second phase?

  • One is that I stayed next to him for so long when he did that aoe attack from putting his “pus” in the ground. I dodged at the wrong time and that messed me up.

I’m going to make a second mini-project draft for beating the boss’s 2nd phase. I’m having a hard time beating it. Since writing a project helped last time, I thought it’d be a good idea to do it again:

Mini-project 2 draft:

Project Summary:

This project draft is about finding attacks to parry or dodge. There’s some goals I didn’t fully set out to do; i did like 2/4 of them. There’s failure criteria for some of the goals. There’s also a plan for the first two goals and some context.

Goal:

The goal is to learn the Orphan of Kos’s second phase. There’s some sub-goals involved here. I have experience with beating this boss, but usually I’m at a high level and I mainly parry him. For some reason I’m used to beating him primarily with parries, and that’s where it makes this challenge difficult. If I knew his attack patterns to dodge then I could punish him easily. The only thing is that the challenge weapon I use does really low damage while swinging. Also, I’m at a low level for this challenge and I’m choosing to not upgrade my weapon. U can go to a dungeon/chalice to do that.

Sub-goal one is to determine whether I want to parry or dodge the boss’s attacks. What combination of parries and attacks do I want to do? Sub-goal two is learn his attacks. Learn what? Learn the start of each attack and name them. Should I learn all attacks? not really probably just enough to survive and beat him. Maybe this sub-goal helps with with the first. I’ll know which attacks to parry and which ones to dodge. I think another sub-goal is to get the boss to 25-30% health. If I’m able to do that then that’s a good sign. This could instead be a failure criteria for the goals.

A fourth sub-goal could be have a list of errors that stop me from killing the boss.

Success criteria (& optional failure criteria):

Failure criteria for sub-goal one is not name at least 2 attacks to parry and 2 attacks to dodge. I have to have a name for them at least given by the internet or made up by me. The attacks have to have a description. This also works for sub-goal 2.

For sub-goal 4 the failure criteria is not having descriptions of errors. Another is to have not more than 2. It’s also success if those three or more errors include attacks that are hard to dodge or parry.

Big picture goal, why you want to do this, or CF relevance:

Learn projects and failure criteria and goals.

Plan:

Gather attacks to observe either through screen recordings, memory, or online information. Write down descriptions and names for them. Get at least four of them. Include how the beginning of the attack looks like or how long the attack takes. Find when an opening window is available. During this part of the plan figure out if I want to parry or dodge an attack. That way it limits the amount of research I have to do.

Context: (optional – fill out or delete the context section)

I’m at level 45 in the game and I’m excluding using chalices that boost my weapons attack power by a lot. The only primary weapon I could use is the Boom Hammer. Parrying and ripostes are allowed. I have like 120 blood vials for health and ~50 silver bullets to parry. It’d be nice to learn the second phase and beat him so I dont have to re-farm items.

Plan in action:

I found four attacks to name and describe:

Attack one: Sidestep to swing to overhead slam. I’m thinking about parrying this attack. There’s two windows to parry here. After his sidestep, the boss swings his glaive/axe from his right to left and then follows up with an overhead slam. Both look parriable. I don’t which one to parry. I’ll try in testing.

Second attack: Quick swing from his right to left. This attack is too quick to parry for me so I’ll just dodge and punish the boss.

Third attack: Two hit attack. Boss starts swinging his axe from his left to his right and follows it up with a similar attack from the other direction. It also propels him forward. I think this would be easy to parry on either swing. The first swing has a big window to do it.

Fourth attack: Another attack to dodge is when he swings his scythe from his right to left. It propels him forward and is very risky if I miss. I could parry the flurry of attacks that follow or dodge at the end and punish him

Review:

There’s a lot of errors I found in second phase. I just didnt write them down. I’ll do it later. I also ran into errors in the first phase that prevented me from practicing much in the second phase. I figured that happened cuz I tried to sneak more attacks than usual and that lead to more danger. It was fixed after a few runs.

I was able to finally parry Attack one 3 times. It helped to look at recordings cuz I instantly learned how dangerous some attacks could be and how much they repeated. That helped give me a general idea about what to do dodge and how to live longer. I think there’s something missing from the project to actually learn the boss’s second phase and win. It was hard to anticipate attacks in the fight. They happen too fast.