I’m playing Minecraft on bedrock and I’m doing a no enchantments challenge. I think there are a lot more challenging things to do out there, but I still find playing video games challenging sometimes. I want to think about CF ideas while playing.
Something I did that im still learning in-game is that I switched my controller binds. I’m trying to find out how to get used to it and play more fluidly like that. There’s something I want to do there that’s CF related that will help me.
Besides that I want to think about my goals in the game rn. I got a diamond pickaxe and iron tools. I got enough obsidian to go to the nether to get blaze rods for eyes of ender. My end goal is to kill the ender dragon. I want to think of goals rn that I might be interested in to achieve my end goal:
Get more diamonds so I can take more damage and kill faster and maybe stockpile
Go to the nether with my current gear and look for a fortress, but don’t get blaze rods??? It may be too dangerous
Stockpile on arrows and bows so I can get ready to fight the ender dragon
2 sounds good but Im questioning about getting blaze rods cuz I think my current skill and armor are not good enough to get blaze rods without dying a lot. So i think in decisive criticism terms I could say:
The idea of finding and killing blazes for rods fails at the goal of getting materials for eyes of ender. Why? Because im going to die a lot without being prepared. I don’t know for sure here how the criticism’s conclusion contradicts its conclusion’s negation. I think I see tho how if im more specific about the goal and the idea, I can see the contradiction more easily.
I think I want to think of error correcting mechanisms in my gear:
My sword prevents the error of me dying to mobs cuz I can kill them
My stacks of blocks prevents the error of me dying because I can block myself from other mobs and not get hurt
My iron armor prevents the error of me taking heavy damage so I don’t have to use up a lot of time healing and playing carefully
I was playing minecraft today, and I went to the nether so I can find blazes to make eyes of ender. I ended up finding a bastion where there’s piglins. I thought I could use gold armor so I can enter there without aggroing any of the piglins. I thought gold armor makes you friendly with those mobs. I actually ended up getting killed by one of them anyways.
So if I think about using decisive criticism, I can say that the idea was: Go to the bastion with gold armor so I can be friendly with the piglins and explore. I think the goal was to explore the bastion with ease. The idea failed at the goal cuz piglins still kill you if you wear gold armor. The criticism’s conclusion’s negation is I think piglins won’t still kill you if you wear gold armor.
What I found out is that there’s piglin brutes, a type of piglin, that kills you even if you wear gold armor. That’s according to gemini.
In Minecraft, I decided to try rotating my camera from one window pane to another at ~90 degrees. I could only do it in one motion and I have to turn around at max analog speed. My sense isn’t super high btw.
Oh, I see even tho you’re trying to throw a ball to someone that isn’t the exact goal. Just rotating my camera in minecraft to the other window pane is not my exact goal. The question is how?
A reasonable goal that’s akin to the goal in the quote above is: Rotate the camera so that the middle of my crosshairs is on the other window pane.
In my minecraft example, it’s kinda random but turn my camera enough so that when I run(for a split second), the middle of my crosshairs lands on another window pane.
I can have the goal landing my crosshairs in an exact spot of the pixel art of the glass.
The millimeter of precision could be akin to within a pixel of the pixel art of the glass. I think perfect precision could be at exactly the corner of the the pixel.
I’ve seen some minecraft speedruns. They rush to the nether with minimal gear. I don’t know how they do it exactly, but apparently there are strategies where you don’t even need good armor.
I’ve seen some speedruns too before. I remember them being fast and not needing much good armor either. I think on some speed runs, they focus on getting really good offensive power to like one shot the ender dragon. I havent watched minecraft speedruns in a while so im not sure. I watch a lot minecraft reels where they “speed run” the game in entertaining ways but not sure if those are real.
There are two speedrun strategies I know for the ender dragon. Neither uses high offensive power in the normal sense of getting a strong weapon.
One is to shoot an arrow in a really specific way that hits the boss many times. You have to know exactly what you’re doing. You can’t reinvent this. It requires a guide and a lot of practice. It took math and computer simulations to work it out. It’s only for pretty advanced speedrunners.
The other way is to blow the dragon up with beds. This one is a lot easier. If you make beds in certain places they blow up so you can’t sleep there, but you can use this to blow up the boss lol… I think this still requires practice, just a lot less practice than the arrow thing.
Both options might be version specific. I’m not sure.
I want to try making trivial goals in Minecraft so I can see how they work and maybe I can understand more ambitious goals.
I tried making a trivial goal in Minecraft like move forward 5 blocks, but it was actually a little hard. I didn’t know if I was gonna move to the fifth block from me or five blocks forward. It was also difficult to tell what was the last block to stand on cuz the terrain kind of blends and is funky. I’m in the nether.
I had to do some improvements like learn to count each block im moving by. I had to think about how many blocks is 5 blocks forward? That was kind of hard
So i think a trivial goal then would be: Move forward in Minecraft
That’s like the goal from the quote above:
I think moving forward in Minecraft is too easy and unambitious cuz I know how to walk around in minecraft. I don’t even have to think at all about about how to do it. I’m not doing too many things at once that I might fail at. I’m not striving to achieve a bigger goal of mine while doing it. Something that may involve failure as well.
Here’s the next sentence of the quoted paragraph above:
First clause:
I know how to walk in minecraft so this sentence applies to me.
I can already walk in minecraft. As well as crafting a pickaxe, sword, bread, and other things. I can already kill mobs with a sword.
Next clause:
Walking forward in minecraft as a goal doesn’t give me any guidance about what improvements are worth making. Maybe adding the fact that im in the nether does give me some guidance cuz I wanna not get killed by all the dangerous mobs there too.
The goal: walk forward in the nether might give some guidance. I’m kind of scared to walk around there without getting shot by a ghast.
I was thinking about looking at issues decisively yesterday. I was in the Nether in Minecraft and found a Bastion. I had only iron armor and the piglin brutes there really hurt. They can kill me in 2-3 hits. If I try to explore the bastion and fight them then I’m mostly likely going to experience the error of getting killed. I thought tho what if my goal is just to go through the bastion to the other side? Like, I can dig thru and avoid the mobs inside. Then that error doesn’t cause failure at that goal. I’m just trying to find a fortress.
Edit: If you want to see ET’s original quote and me talking about it, you can find it here:
Making precise, clear, unambiguous goals is an important skill for people to improve at. Not all the time, but it’s useful sometimes.
This goal wording is actually clear IMO. Consider what moving forward 1 block means. Do you stay on the same block? No that’d be silly. So that tells you whether you count the block you start on as 1 or 0. Also moving forward 5 blocks should get you to the same place as moving forward 1 block and doing that 5 times.
I was thinking are precise, clear, and unambiguous different things? They’re used for a reason to describe goals so Im thinking yea. Making those kinds of goals is an important skill.
What is the skill for? It’s for people to improve at. So the skill is important or it’s important for people to improve at it? Idk
Here’s my interpretations:
1.) The skill is an important one. People can improve on that.
2.)The skill is important for people to improve at. The skill requires serious attention from people to improve at
I think “for” modifies “is” so idk
I think the sentence explains stuff by itself, like it says that the skill is important. I would think as a reader, “important for what?” It’s important for people to improve at. I think im confusing two meanings of “important” maybe here. Idk
I think the correct meaning of the sentence is that making clear, unambiguous, precise goals is an important skill. It’s important to have and use so people should improve at it. Idk actually
I think this talks about the importance of the skill saying that it’s useful just not all the time. The skill is useful sometimes.
I think my other interpretation of the quote above would be that people should focus on improving at making clear goals just not all the time. What doesn’t make sense tho is saying that improving at the skill is useful sometimes. I dont get how it would be useful sometimes. I think we’re talking about how useful it is sometimes. We’re talking about how important the skill is. The skill being useful sometimes is still significant cuz at those times it can help you out.
I also notice that the quote above is a response to me talking about trivial goals. I think then that the topic of clear, unambiguous, precise goals is relevant to what im talking about.
“This goal wording” refers to the goal of move 5 blocks forward in Minecraft. I like that you can use the word ‘this’ and it doesnt have to be right next to the quote it’s referring. I think adding, “goal wording” after, “this” makes it clearer that youre talking about my goal.
The goal wording is clear cuz it says idk… I think it specifies how many blocks I move by. I move forward by 5 blocks. That’s the clear part i think. It says how I should move; I should move forward. Not backwards or to the side.
I dont think I have to be clear about how to move cuz it doesnt matter how slow or fast you should do it.
You also say “IMO.” i think tht means u might be wrong or thats what you think so far
If I actually considering what it means: i think move 1 block forward would mean you wouldnt stay on the same block. I would cover a distance and be at another block
Yeah i wouldnt stay on the same block. It would be silly cuz 0 + 1 does not equal 0. It equals a number you get something after adding.
I think I got my knowledge of moving by x blocks from playing board games as a kid. It confused me how to move x amount of spaces so I thought of a rule that helped me. I forgot how it went exactly but it was like if it says to move by 5 blocks, then I count the block im on plus 5 more blocks to move forward. It’s very automatic so it’s hard to express in words
Yeah the block im on counts as zero cuz i didnt move any blocks at all yet. If I were to move by 5 blocks it would be the same thing. I wouldnt count the block im on cuz i didnt move by one block.
Thats like adding 0+5 vs 0+1×5.
Just cuz you have to move more than one block doesnt mean you cant count by ones. 1 is like a universal number cuz it makes all that 5 could do too.
I wanna try to think about goals like how CF looks at. I think they’re clear goals. I wanna do this in minecraft
Rn im deep in a cave at -18 y coordinate. That’s the depth like up or down.
I was thinking about making clear goals and finding errors that matter. I was thinking about finding amethyst rq while finding coal to make a telescope. It’s just taking a long time to find an amethyst geode for amthyst.
I thought maybe the telescope would help me see from longer distances to spot a fortress in the nether. Honestly idk if it’ll even help much.
One of my goals it seems is to make a telescope. I think that’s part of the goal of finding a fortress in the nether. I think that fortress goal may be a little unclear cuz how do I judge if not finding a telescope is an error?
I think a part of the fortress goal is look at far distances to spot a fortress. I thought cuz Im looking at far distances then maybe using a telescope would make that easier to do.
Honestly that’s a goal that I might not have to pursue. Even if I don’t have the telescope and fail at the goal of looking from far away, that doesn’t cause an error for the goal of “traverse the nether at a fast rate.” I think that goal’s unlcear too tho. I think I might fail at it too. I want to traverse the nether faster cuz it’s so much work to mine thru netherite and find a new area where the fortress may be. I was thinking maybe I can walk across the lava somehow to make traversing faster.
I think there’s two things I could do: I could focus on seeing far enough so I don’t have to travel so much, or maybe i can traverse the nether faster so I can find new areas where a fortress may be
My question is how does a telescope even work in this game? Like how far can you see with it? Can you see past the chunk generation? I don’t think I care about looking stuff up. I was abouta go to creative mode to see how the telescope works anyways
I’m gonna try to think of specific goals with unambiguous criteria for success. I wanna do this while playing gta 5 story mode:
Goal 1: “Stand in an open space and walk forward for 5 seconds.”
I think this goal has unambiguous criteria cuz I know how long to walk; I walk for the length of 5 seconds. I can count mississippi’s to count around 5 seconds. If I don’t walk for that long then I fail the criteria. I can’t tell tho if you have to be very precise with this goal like if you have to walk at exactly 5 seconds or at what margin of error. I think if I would have a friend watch me count and walk they wouldn’t have a problem with how I finished the goal.
I think the goal wording having only “and” to conjoin two actions, might show that I gotta do two contradictory things at once.
Goal 2:
“Walk across a street.”
I think that goal has unambiguous success criteria cuz if I don’t make it across, if I stay on the block im at or street, then I’ll fail the goal.
If I run across the street I’ll fail too. “Walk” is specific, it lets you know how to go across the street.
Goal3: “Run to the mission marker.”
I think this goal is unambiguous cuz if I don’t run at all then that counts as failure. If I run out of breathe because my stamina stats are low and I run when I can, then I’ll still succeed. I’m still running to the mission marker. I think the success criteria would be different if I were to say, “only run to the mission marker.”
Goal #4: Drive legally according to California’s driving rules and laws.
I think that goal is unambiguous cuz then you don’t want to cross stop lights or not change lanes without a turn signal. I don’t even think there’s turn signals in the game. I think this goal would result in failure. I think it would be easy to tell what’s success or failure for people who drive already.
Imma write some more specific goals like how CF looks at:
I’m finishing a main story mission in GTA 5 rn and my overall goal is to make it to the mission marker to finish.
I’m in a motorcycle and im trying to deliver it after repo’ing it. There’s a yellow trail that I could follow that’ll lead me to my next objective. It updates every time I go a different route.
I’m gonna try to think about many clear goals to see if i can judge the goals easily or not.
Goal #1: “Follow the yellow trail to get to the objective.” Easy success. I don’t see any errors there
Goal #2: “Go through the yellow in under ten minutes” I would be able to tell easily if I succeeded at this. All I gotta do is look at the time and see when i get there that it’s been <10 mins.
Goal #3: “Get to the objective off the beaten path or the path doesn’t follow the current yellow trail.” Easy. All I gotta do is get to the destination via another path. I’ll succeed after that.
Goal #4: “Get to the destination in under five minutes.”
I think I’ll be able to tell confidently if im successful cuz all I gotta do is keep track of the time via a stopwatch or my watch.
Goal #5: “Get to my destination under a minute” Since there’s probably a little marker that I gotta get to, running into it will either get me to the next objective, complete the mission, or start a cut-scene. I’ll know that I succeeded or not through those.
I could tell that I’m trying to see if an error is going to cause a goal to fail in this reply. I know CF says in these goals you can confidently judge if you’ll succeed or not. I tried talking about that in my goals too.
I think I wanna do some mini-projects in minecraft. There’s something about binary goals that I wanna do there. I don’t think I know the most about them, but I think I wanna practice about how binary goals label all outcomes as either success or failure.
Here’s some mini-project ideas using the template:
Project Summary:
Dig up in Minecraft to the surface to see what counts as success or failure.
Goal:
Dig up to the surface starting from the y coordinates 16
Success criteria (& optional failure criteria):
Success criteria:
What does being successful look like? Well I’ll know it when I see it, but can I explain it? Yeah, I’ll be where there’s grass and trees. It depends on what biome but you could see snow, farm animals, horses, or a village. Since i dug down in a snow biome and I mined around there then when I arrive at the surface, I should see snow all around, oak trees, and maybe polar bears. Also if I see the sky then I succeeded. I have to see like a lot of it not just a few blocks worth.
Failure criteria:
being stuck in a cave
being in the nether
being in the end
maybe being in any enclosed area that isn’t at surface level and has surface level things around the same y coordinate. Idk about this one
Big picture goal, why you want to do this, or CF relevance:
Learn about binary goals
Plan:
I got some plans that I can do:
Die and respawn at the surface
dig up with my diamond pickaxe in a stair-like fashion until I reach the surface.
dig up to the surface the same way as #2 but use my iron pickaxe
Find my way back where I originally came from so I don’t have to dig.
Build a nether portal so I can go to the nether and so for every block I dig up there I actually go up by eight blocks in the surface world. Find my other nether portal to reach the surface world
Build a nether portal and when I go to the nether look for my other portal without the need to dig much.
Context: (optional – fill out or delete the context section)
I went down so far in a cave that I don’t know where I came from. I decided to dig upwards
For being in the nether or end, I think I meant like finishing at those places or being stuck there. That counts as failure at the goal.
I’m gonna talk about mini-project’s plans:
I think the goal of “dig my way up to the surface” can be ambiguous cuz I want to just be at the surface by almost any means necessary. It’s just that if I die and respawn then I’ll encounter the error of losing my stuff. I would have to either come back for it or let it despawn.
The plan will fail cuz I’m not digging my way up to the surface literally. I’m dying instead.
Both plans might technically fail because I don’t think Im being specific about the tools i might use. They’re tools such as shovels to dig dirt. That’ll fail cuz of the error of wasting time without using appropriate tools.
There’s no diggin in this plan so it’ll fail. But the reason why there would be an error in the plan above is cuz it may waste a lot of time or resources looking for the way I came up from. In the other plans, I won’t have to be lucky or use my bad skill of retracing my last steps.
There might not be any digging on plan 6 but I might make it back to the surface. It makes me think if not digging is even an error.
Project #1: Make a new diamond sword and store my current one
Project Summary:
Make a new diamond sword to see success and failure criteria work.
Goal:
There’s a goal here but I can separate it into pieces:
First goal is to craft a new diamond sword in Minecraft. The second goal is to store my old diamond sword in a chest.
Success criteria (& optional failure criteria):
What does success look like? How do I describe it as criteiria? Sucess looks like a brand new diamond sword; it’s a sword that has all its durability left. I should see two swords in my inventory.
For my second goal I want to store the old diamond sword in a chest. So success would look like there being only one diamond sword in my inventory. There’s gonna be a used diamond sword in a chest nearby.
Failure critieria:
Having two diamond swords in my inventory in the end.
Having no diamond swords in my possesion
Having only a used diamond sword in my possession(inventory/storage)
Running out of diamonds to make the diamond sword
Having both diamond swords in my inventory; the broken one and the new one.
Losing my old diamond sword
Getting distracted and logging off for the day
Big picture goal, why you want to do this, or CF relevance:
I want to learn about binary goals
Plan:
I have some plans for making a new diamond sword:
Make a diamond sword using the crafting table and diamonds
Mine some diamonds to make a diamond sword
Mine some diamonds and gather sticks to craft a diamond sword
Repair my diamond sword using an anvil. Make it new again
Find the mending enchantment so I can have infinite durability for current sword
Find one from somewhere in the world(if that’s even possible)
Plans for storing my current diamond sword:
Store my diamond sword in the chest in my house(There may not be space)
Store my diamond sword in a nearby house that has storage chests
“Store” the diamond sword by taming a fox and handing it the sword to use
Store the diamond sword in a far away storage so it’s hard to get to.
Context: (optional – fill out or delete the context section)
I have a lot of diamonds to make a new sword. I thought I could replace my old one and put it in a chest. Maybe if I die, lose my stuff, and need a good weapon then it’ll be there for me to use.