I’m playing Minecraft on bedrock and I’m doing a no enchantments challenge. I think there are a lot more challenging things to do out there, but I still find playing video games challenging sometimes. I want to think about CF ideas while playing.
Something I did that im still learning in-game is that I switched my controller binds. I’m trying to find out how to get used to it and play more fluidly like that. There’s something I want to do there that’s CF related that will help me.
Besides that I want to think about my goals in the game rn. I got a diamond pickaxe and iron tools. I got enough obsidian to go to the nether to get blaze rods for eyes of ender. My end goal is to kill the ender dragon. I want to think of goals rn that I might be interested in to achieve my end goal:
Get more diamonds so I can take more damage and kill faster and maybe stockpile
Go to the nether with my current gear and look for a fortress, but don’t get blaze rods??? It may be too dangerous
Stockpile on arrows and bows so I can get ready to fight the ender dragon
2 sounds good but Im questioning about getting blaze rods cuz I think my current skill and armor are not good enough to get blaze rods without dying a lot. So i think in decisive criticism terms I could say:
The idea of finding and killing blazes for rods fails at the goal of getting materials for eyes of ender. Why? Because im going to die a lot without being prepared. I don’t know for sure here how the criticism’s conclusion contradicts its conclusion’s negation. I think I see tho how if im more specific about the goal and the idea, I can see the contradiction more easily.
I think I want to think of error correcting mechanisms in my gear:
My sword prevents the error of me dying to mobs cuz I can kill them
My stacks of blocks prevents the error of me dying because I can block myself from other mobs and not get hurt
My iron armor prevents the error of me taking heavy damage so I don’t have to use up a lot of time healing and playing carefully
I was playing minecraft today, and I went to the nether so I can find blazes to make eyes of ender. I ended up finding a bastion where there’s piglins. I thought I could use gold armor so I can enter there without aggroing any of the piglins. I thought gold armor makes you friendly with those mobs. I actually ended up getting killed by one of them anyways.
So if I think about using decisive criticism, I can say that the idea was: Go to the bastion with gold armor so I can be friendly with the piglins and explore. I think the goal was to explore the bastion with ease. The idea failed at the goal cuz piglins still kill you if you wear gold armor. The criticism’s conclusion’s negation is I think piglins won’t still kill you if you wear gold armor.
What I found out is that there’s piglin brutes, a type of piglin, that kills you even if you wear gold armor. That’s according to gemini.
In Minecraft, I decided to try rotating my camera from one window pane to another at ~90 degrees. I could only do it in one motion and I have to turn around at max analog speed. My sense isn’t super high btw.
Oh, I see even tho you’re trying to throw a ball to someone that isn’t the exact goal. Just rotating my camera in minecraft to the other window pane is not my exact goal. The question is how?
A reasonable goal that’s akin to the goal in the quote above is: Rotate the camera so that the middle of my crosshairs is on the other window pane.
In my minecraft example, it’s kinda random but turn my camera enough so that when I run(for a split second), the middle of my crosshairs lands on another window pane.
I can have the goal landing my crosshairs in an exact spot of the pixel art of the glass.
The millimeter of precision could be akin to within a pixel of the pixel art of the glass. I think perfect precision could be at exactly the corner of the the pixel.
I’ve seen some minecraft speedruns. They rush to the nether with minimal gear. I don’t know how they do it exactly, but apparently there are strategies where you don’t even need good armor.
I’ve seen some speedruns too before. I remember them being fast and not needing much good armor either. I think on some speed runs, they focus on getting really good offensive power to like one shot the ender dragon. I havent watched minecraft speedruns in a while so im not sure. I watch a lot minecraft reels where they “speed run” the game in entertaining ways but not sure if those are real.
There are two speedrun strategies I know for the ender dragon. Neither uses high offensive power in the normal sense of getting a strong weapon.
One is to shoot an arrow in a really specific way that hits the boss many times. You have to know exactly what you’re doing. You can’t reinvent this. It requires a guide and a lot of practice. It took math and computer simulations to work it out. It’s only for pretty advanced speedrunners.
The other way is to blow the dragon up with beds. This one is a lot easier. If you make beds in certain places they blow up so you can’t sleep there, but you can use this to blow up the boss lol… I think this still requires practice, just a lot less practice than the arrow thing.
Both options might be version specific. I’m not sure.
I want to try making trivial goals in Minecraft so I can see how they work and maybe I can understand more ambitious goals.
I tried making a trivial goal in Minecraft like move forward 5 blocks, but it was actually a little hard. I didn’t know if I was gonna move to the fifth block from me or five blocks forward. It was also difficult to tell what was the last block to stand on cuz the terrain kind of blends and is funky. I’m in the nether.
I had to do some improvements like learn to count each block im moving by. I had to think about how many blocks is 5 blocks forward? That was kind of hard
So i think a trivial goal then would be: Move forward in Minecraft
That’s like the goal from the quote above:
I think moving forward in Minecraft is too easy and unambitious cuz I know how to walk around in minecraft. I don’t even have to think at all about about how to do it. I’m not doing too many things at once that I might fail at. I’m not striving to achieve a bigger goal of mine while doing it. Something that may involve failure as well.
Here’s the next sentence of the quoted paragraph above:
First clause:
I know how to walk in minecraft so this sentence applies to me.
I can already walk in minecraft. As well as crafting a pickaxe, sword, bread, and other things. I can already kill mobs with a sword.
Next clause:
Walking forward in minecraft as a goal doesn’t give me any guidance about what improvements are worth making. Maybe adding the fact that im in the nether does give me some guidance cuz I wanna not get killed by all the dangerous mobs there too.
The goal: walk forward in the nether might give some guidance. I’m kind of scared to walk around there without getting shot by a ghast.
I was thinking about looking at issues decisively yesterday. I was in the Nether in Minecraft and found a Bastion. I had only iron armor and the piglin brutes there really hurt. They can kill me in 2-3 hits. If I try to explore the bastion and fight them then I’m mostly likely going to experience the error of getting killed. I thought tho what if my goal is just to go through the bastion to the other side? Like, I can dig thru and avoid the mobs inside. Then that error doesn’t cause failure at that goal. I’m just trying to find a fortress.
Edit: If you want to see ET’s original quote and me talking about it, you can find it here:
Making precise, clear, unambiguous goals is an important skill for people to improve at. Not all the time, but it’s useful sometimes.
This goal wording is actually clear IMO. Consider what moving forward 1 block means. Do you stay on the same block? No that’d be silly. So that tells you whether you count the block you start on as 1 or 0. Also moving forward 5 blocks should get you to the same place as moving forward 1 block and doing that 5 times.